The raw renders for the short, Town Meeting.
I originally had plans to render the entire video in 4K. I got like 6 shots in and rolled back to 1440 to save on cost/time. Next video though???
The Label Coupon given to Hippeux
it wasn't as clear as I'd hoped in the video but Here's what's on Nooks laptop.
Cat walkin'
It sometimes baffles me when shots look kinda nice on the first render.
Sleep-a-belle. Originally was awake but changed her to sleeping for... Other reason’s
OMG, It's Ramen!
Yo what dat cat doin?
RAY RAY!
AND LOLLYPOP?!
AND PIEPPO?
This was a “defining shot" that I really pushed to do. But crowds are no fun.
This shot too. Everyone looks a tad animatronic, but it came out fine.
Her little hop here was a dreaded task. As much as I like animating, I actively try to do as little body mechanics as possible.
So I can have time to do the rest of the shots.
Like this shot was composed to only need her animated from the waist up.
And that kind of composition philosophy persists throughout.
Tell the most "sotry" with the least amount of movement.
Resue.
I don't got time to animate LEGS.
Nook is literally just torso up. I really wanted him holding a clipboard for some reason.
Then there are these back and fourths
That fade to the flashbacks. These shots were so much trouble. Rendering this was a huge pain. The grass is static in the shot.
Animation, Mask here is a Frankenstein of smaller actions because it made putting it together easier.
I tried to do a grass sim for his feet, but because of the complications added by my sudden render situation, the grass is static.
And at the last minute, like doing sound, I thought of a way better way to do this scene. Oh, well.
This little coupon gag was added last minute in anim.
Small detail, but every shot with T&T in it, they sync blinks once.
Geezes Christ this shot. It was originally much shorter but kept growing for pacing.
It's riddled with tiny issues that I just couldn't fix in the time frame I had for it.
Ontop of that, I couldn't render this locally. I had to use a rendering service to get the final frames.
But because of how it was set up, it wouldn't render correctly on said service. So tiny portions were rendered locally and took forever.
In the end, this shot is a stitched together mess of tiny patches and comp work to get it all together.
But it's worth it for this frame. Their heads are clipping eachother.
Okay. The Pietro scene. So this little story was actually originally suppose to be it's own thing. But this video felt like a natural place to put it.
I wanted to do a proper callback to The Great Pietro and made sure this scene would do it.
And cinematically speaking, this whole spin thing just seemed like a cool way to do it.
I didn't know what it would look like the entire time. But it worked out really nicely.
But now how to I get him to the main shot?
He runs! But he's running to troublesome shots.
Just like the break in, I wasn't able to render a lot of this locally.
I had such big plans for this. But then I actually got to rendering it, and it fell apart pretty quick. I had one shot at rendering this.
Despite all my tiny tests, it came out just looking like glowing smoke. And it was really nosiy.
But I just left it. No one really cares. There isn't even smoke here. It's just a noise texture.
The fade was neat. I just set up two sets in the same file and rendered it twice.
Filbert
Noted
This whole back room isn't in the game. I just took Town Hall parts and put them here.
I was going for like a Fight Club feel.
To get this, the wall behind the camera was removed and the laptop sunken into the desk.
She think.
She yell.
She sigh.
Tom Nooks arms are so short. He doesn't even touch the computer when "typing."
I find that so funny for some.
Toe beans.
Same deal. Wall gone, laptop in table. Had to be done.
So that picture of Nook is just a shot from earlier, but the WIP version of it. Don't look into it.
I really liked this shot.
And this was a pain to get everyone to stop and turn.
her legs aren't moving here. She's literally hopping. LOOKA T HER GO.
So not all the crowd members can blink. I attempted to make everyone blink, but it required setting up switches for everyone.
I started at Diva and ended at Diva. Everyone else, I just swapped their textures to sad.
And a parallel to the shot in the intro.